No soul can see you reap. 
No soul can see if they're dead.

A stealth game where, if youre fast enough, you can go in guns blazing 

Originally made for mini jam 160 in 3 days

Credits:

Yollie: Game

Spiralflip: Music (Saved me so hard)

Jfoe: Sfx


StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.4 out of 5 stars
(5 total ratings)
AuthorsYollie, SpiralFlip, jfoe
GenreAction, Puzzle, Strategy
Made withUnity
Tags2D, Fast-Paced, Ghosts, High Score, Pixel Art, Short, Stealth

Download

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Click download now to get access to the following files:

StealthOptionalBuild.zip 30 MB

Comments

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I love how *crunchy* it feels to kill the enemies, and combo with melee + ranged attacks :D

Not sure how I felt about the levels where even if you don't move, enemies will find you near-instantly. Maybe pause time until the player does their first input, so they can get their bearings before dying?

Either way, phenominal experience. Nice game :)

(2 edits)


Metal gear grim reaper. Noice

Tbh I'm still not entirely sure how enemy detection really works

And I think the enemy vision cones could've been slightly more visible. Mostly because I noticed them only after I was a few levels in ( probably just a skill issue )

But those are really the only issues I have. Everything else was solid. And damn, your games are still as juicy as ever

I can give a quick explanation:
Enemies become alert when they see you for the first time


After they become alert, their vision (both when you are in and out of light) gets larger
If they see you again, you lose

They will investigate interesting things, such as if something was broken. During investigation, their vision will be limited to a cone in front of them