Stealth Optional
No soul can see you reap.
No soul can see if they're dead.
A stealth game where, if youre fast enough, you can go in guns blazing
Originally made for mini jam 160 in 3 days
Credits:
Yollie: Game
Spiralflip: Music (Saved me so hard)
Jfoe: Sfx
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StealthOptionalBuild.zip 30 MB
Comments
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I love how *crunchy* it feels to kill the enemies, and combo with melee + ranged attacks :D
Not sure how I felt about the levels where even if you don't move, enemies will find you near-instantly. Maybe pause time until the player does their first input, so they can get their bearings before dying?
Either way, phenominal experience. Nice game :)
Metal gear grim reaper. Noice
Tbh I'm still not entirely sure how enemy detection really works
And I think the enemy vision cones could've been slightly more visible. Mostly because I noticed them only after I was a few levels in ( probably just a skill issue )
But those are really the only issues I have. Everything else was solid. And damn, your games are still as juicy as ever
I can give a quick explanation:
Enemies become alert when they see you for the first time
After they become alert, their vision (both when you are in and out of light) gets larger
If they see you again, you lose
They will investigate interesting things, such as if something was broken. During investigation, their vision will be limited to a cone in front of them